Mainstream virtual reality is still in its infancy but it’s been tackling the final frontier – space – for years. Now the latest hardware, such as the Oculus Rift, HTC Vive and Samsung Gear VR headsets, combined with sophisticated 360-degree filming techniques, is finally bringing space exploration to the masses.
VR’s ability to produce large-scale 3D environments not only offers armchair astronauts a glimpse of what life is like in space, it is now also more helpful than ever at aiding real-life astronauts in their jobs both on Earth and out there.
What’s more, augmented reality can offer spacemen and women a new perspective by merging the worlds of Earth and space. Compared to VR, though, augmented reality still has some way to go before we start to see smartglasses and AR helmets both on our faces and in our homes.
While virtual reality has been relatively slow to catch on in the mainstream, NASA has been using it for more than 25 years because it’s simply one of the best ways to replicate space while remaining safely on home soil.
“Simulated environments have always been important in astronaut training,” explains Jason Crusan, director of NASA’s Advanced Exploration Systems Division.
The Mercury, Gemini and Apollo astronaut crews all spent at least one third of their training time in simulators and contemporary crews use VR simulations to train for tasks on the International Space Station (ISS).
Early NASA headsets were improvised affairs – the first prototype of the Virtual Environment Workstation headset was built from a motorcycle helmet – and the American space agency has continued to update the tech involved. Astronauts now use NASA’s Virtual Reality Lab (VRL), located at the Johnson Space Center, to train for missions aboard the ISS. Using a headset, real-time graphics and motion simulators, astronauts train to carry out tasks during microgravity spacewalks.
A vital part of the training involves using their powered jetpack – the Simplified Aid For EVA Rescue (SAFER) – which carries very limited fuel, to navigate their way back to the ISS should they get stranded in space.
The ability to recreate a life-size 3D environment makes VR ideal for astronaut training and now NASA is looking at using augmented reality to keep reality in the frame.
You can read the full article at Wareable (originally published 20 April 2016).
You can read the full article on p45 at e-Metro (originally published in Metro on 11 December 2015).